Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Wednesday, March 25, 2009

Video Games: Zelda Back on "Track"



We have a new Legend of Zelda game headed our way and we are getting it by year's end! The Legend of Zelda: Spirit Tracks has our hero as the conductor of a train that transports from,where else, dungeon to dungeon.  It looks like a spiritual, if not actual sequel, to Windwaker and Phantom Hourglass.  The big N is not sharing the plot just yet so for now just feast your eyes on the embedded trailer courtesy of CNET.



Video Games: Nintendo Jogs it's Memory




We only had to wait a paltry 2 1/2 years but the days of cleaning out the fridge are over. 
Because at the Game Developer's Conference in San Francisco Nintendo unveiled (and launched) their new SD card interface titled System Menu 4.0.  This update will, in some way, solve the storage problems that comes from the Wii only have 512mb of internal memory by unlocking that SD slot on the front of your console.  You can now transfer and even download  your Virtual Console and WiiWare titles to the card and play them right from there, sort of.  You don't actually run them off the SD card. When you choose a game, say Super Metroid, the Wii actually transfers a virtual copy of the game onto an allotted space on the system's internal memory.  So, if you have a full console you still won't be able to play said game.  But never fear Samus fans the big N has created contingency called Auto Manager that will give you the option of moving files to the card so you can free up some space.

The update also allows you to use mega sized 32GB  SD cards which should make the space issue a non starter.  However, in true Nintendo fashion, the update is not without it's quandaries.  You can still not run save data from the card.  Because using memory cards, something we've been doing for a better part of 15 years, is a little out of Nintendo's depth. That gripe aside with Wii Speak and now this we finally have a fully functioning console!

Friday, March 20, 2009

Video Games: Milano Ain't Afraid of No Ghosts!

Source: Variety

Ghostbusters
: The Game has taken a hit in nostalgic cred but a major step up in the hotness meter as Alyssa Milano has signed on to voice Dana Barrett in the Atari published game. The part was originally played by Sigourney Weaver who declined the chance to reprise her roll.

How weird is the world when you can get the normally aloof Bill Murray to come back but not Rick Moranis or Sigourney Weaver. Milano is a good actress my only pause is that it might sound out of place. She is certainly saying the right things though. Milano stated "I have so much respect for that character in the movie that I hope I do the position that she is in justice. I was just flattered to be asked to be part of 'Ghostbusters'."

Ghostbusters: The Game hits the PS3. XBOX 360, Wii, Nintendo DS, PS2 and PC on June 16th.

Friday, March 6, 2009

Video Games: A Boy & His Blob Make Their Way to the Wii


Remember A Boy & His Blob, the stress-inducing, unforgiving NES game? Well then, you're old. But you'll also either genuinely love or hate the news (depending on how many times the game made you throw your controller across the room) that the game is now coming to the Wii in an all new, awesome way. Kotaku has some screenshots and even video. Check out the second video for sure, the music will be a definite blast to the past.
Here's some screens
, and here's the videos.

Thursday, March 5, 2009

Video Games: The Beatles Set Date to "Rock"




Erik Pedersen story over at The Hollywood Reporter wrote this story and I though I'd pass it along.   I'm so excited about this it has what I've wanted since the first time I put my hands on a "Guitar Hero" controller.  I hope I'm doing well financially so I can get the deluxe set.

Meet the digital Beatles.

The Fab Four will make their initial foray into d-music Sept. 9 with the long-anticipated release of "The Beatles: Rock Band." It marks the first time any Beatles music will be available in the digital realm.

Harmonix, MTV Games and the band's Apple Corps said Thursday that the game-- the first in the "Rock Band" franchise based on a single band -- will be released worldwide for Xbox 360, Playstation 3 and Wii.

And here's something new: Accompanying instruments modeled after the ones used by Paul, John, George and Ringo also will be available for $100. The game will be playable with existing "Rock Band" guitars, drums and microphones, though.

"The Beatles: Rock Band" will list for $59.99; a Limited Edition Premium Bundle will run $249.99. Some "exclusive content" will be available for those who preorder the game. Details will be announced in the coming months.

The game will be available simultaneously at locations in North America, Europe, Australia and New Zealand on 9/9/09 -- a date picked to acknowledge the significance of the number 9 for the band.

No song lists have been announced for the project, but Thursday's announcement said the game will "allow fans to pick up the guitar, bass, microphone or drums and experience the Beatles' extraordinary catalog of music through gameplay that takes players on a journey through the legacy and evolution of the band's legendary career."

McCartney said in a recent interview that the game "will feature different periods of the band -- you get early days, Liverpool, then psychedelic and on from there. It's very cool. And I like the idea that the game introduces kids to music, you know?"

Giles Martin, son of Beatles producer George Martin and co-producer of the Cirque du Soleil "Love" show, is serving as music producer for the "Rock Band" game, which originally was announced in October.

The Beatles have sold more than 600 million albums worldwide -- 170 million in the U.S. alone -- but the group's music has remained absent from the digital world. Beatles songs are not available at Apple's iTunes Store, for instance, as surviving members of the group and their representatives have closely guarded the distribution of their music.

A Web site devoted to the game has been set up at www.thebeatlesrockband.com.




Video Games: Guitar Hero Gets Greatest Hits



News broke over on IGN today that Activision will release the tentatively titled "Guitar Hero" Greatest Hits" on XBOX 360, PS3, Wii, and PS2 this June. The package of 48 songs -- all master recordings pulled from Guitar Hero, Guitar Hero II, Guitar Hero Encore: Rocks the 80s and Guitar Hero III: Legends of Rock. On the Xbox 360 and PS3 it will have a suggested retail price of $59.99, while Wii and PS2 will be $49.99 and $39.99 respectively.

Developer Beenox released the names of a few of the included tracks. They are "Them Bones" by Alice in Chains, Queen's "Killer Queen," "Nothin' But A Good Time" by Poison, Rage Against The Machine's "Killing in the Name," "I Wanna Rock" by Twisted Sister, Joan Jett and The Blackhearts's "I Love Rock N Roll," Heart's "Barracuda. and Dragonforce's "Through the Fire and Flames!" The game will allow you to play all these songs in full band mode for the first time. However you will not be able to play downloaded tracks from "World Tour" in "Greatest Hits" or be able to rip the songs off the new set to play in your "World Tour."

Is it just me or does "Guitar Hero" just seem to fall farther and farther behind the times. Harmonix has utilized the ripping method for both "Rock Band 2" and their AC/DC track pack. Is it Activision's plan to keep us drunkinly swapping endless discs in and out of our machine during parties? But damn them they have Queen on this disc! It must be mine.





Monday, March 2, 2009

Video Games: New Classic Controller

Nintendo recently unveiled their new classic controller pro model over on their Japanese site. I'm really digging the form factor as it seems to be a better feeling and easy to use design. It will release in Japan in the summer no word on a forthcoming American release.

Video Games: Fatality for Midway


Midway filed for Chapter 11, they sold of publishing rights to their Vin Diesel starring "Wheelman" game and now they may part with their most popular franchise of all.

"Mortal Kombat" has been the company's flagship franchise supporting 17 games in it's 17 year history. But now in order to save themselves from financial meltdown the Chicago based Midway is looking for someone to take Sub-Zero and company off their hands.

This move calls into question the status of the forthcoming "Mortal Kombat 9" and more importantly how Midway plans to recover with the lack of its most lucrative franchise.

Kotaku is reporting that the sale would help the company reach a milestone that would result in nearly 4 million dollars being paid out to several employees. Which should upset the many laid off workers who are claiming that Midway has shorted them on promised pay at the event of their release.

Sunday, March 1, 2009

Video Games: PC :F.E.A.R. 2:Project Origin





Being a fan of Monolith’s F.E.A.R franchise thus far, there was no hesitation in picking up the official sequel to the madness that is Alma. The original F.E.A.R introduced us to this creepy little girl and her story, that of being a child of psychic abilities so strong that she was taken to a lab were scientists poked, prodded, and brought about the birth of her son, Paxton Fettel. Fettel could psychically control a battalion of soldiers known as Replicas. When Fettel starts attacking those who so woefully mistreated his mother all hell breaks loose. The game ends with a big, apocalyptic type explosion brought on by the release of Alma into the world.

Fast forward to F.E.A.R 2: Project Origin. The story now follows a group of soldiers sent into take the head scientist of the company into custody, and you play as Beckett, one of the squad. The events occur right after the explosion in Project Origin, and your thinking, well crap, Alma is loose. Your ready to indulge in the scares and horrors of the first… but that never really seems to happen.

Project Origin feels like a different game from its predecessor. From the gun battles to story line to atmosphere, there’s something sorely lacking in its experience. The game seems to be less about Alma and a little more about blowing Replica soldiers’ brains out, which is all good and well, but there’s no actual fear for a game that boasts it in its title.

What few experiences we do have with Alma are seen coming a mile away, and the scares have lost their innovation. Where the first made you slow down and take a deep breath before heading into the next room, Project Origin felt more like I could run in guns blazing, especially because the usual tell-tale sign of Alma being near (flickering of your HUD) led usually to, well, nothing. Where are the pools of blood, the hallucinations, and the voices in your head? They were there as of the E3 demo that was released in 2007, but since then many of the Alma scenes that stood out seemed to be removed.

Even the two shorter installments, Perseus Mandate and Extraction Point, which Monolith seems to cower in embarrassment over and blatantly said were not even canon, were scarier than this official sequel.

It also doesn’t help that you feel a lot less vulnerable. Normal difficulty is a cake-walk, and Hard is barely a step up. It really feels like a run and gun first-person shooter and less like the psychological horror game it was meant to be. The feeling of invincibility sure takes the terror out of the experience. They did take away the quick save feature of the first, which in a way makes your every move a little more important as you rely on only save points throughout a level, but considering nothing really kills you except for the occasional sniper bullet to the head, it doesn't do much to raise the tension.

They tried to add some elements, like adding mechs into the game. Before, you encountered a few to be blown up to pieces, but here you can actually jump in one yourself. The feel of walking around is really immersive and all in all awesome, but the moments when you do use them feel unnecessary, and don’t make much sense in the context of the game.

The fire fights don’t seem as epic as the original. The A.I. seems to actually have gotten dumber, even though the developers boasted for months about how much of an improvement it would be. Leaning was taken out of the game, so the A.I. can lean out from behind walls, but you can’t, which really makes taking cover difficult. You are able to throw objects over for cover, but there is no actual cover system, so you just have to hope that crouching behind some table will help, which it usually doesn’t as you are still far too exposed.

There is a new highlighting system when going into good ol’ slow mo that highlights the baddies with a white glow. I liked the effect, especially coupled with the slow mo graphical experience. The graphics are a step up from the original, but there are still games out there pushing processors harder than Project Origin will.

The game is also automatically letterboxed, which on a widescreen PC like my own is just fine, but could pose problems for those with smaller resolutions.

The story is fairly straight to the point, but maybe that’s because the game as a whole only offers about 7 hours of game play. Your squad mates have interesting personalities, and really are rather likeable rather than just random generic solider buddies. The big twist comes through at the end, which seemingly comes out of nowhere, but did its job in leaving me with a big “Whaaaat?” reaction. A reaction mostly for its insanity and disturbing yet nonsensical approach, and less because it was really compelling in anyway to the story. And, as with the first, it has left us with a big “to be continued” sort of ending.

The game is enjoyable enough, and there’s enough blood and gore to satisfy anyone. In fact, I wouldn’t be against giving it another run through. But the tension and fear is gone, leaving you with just another shooter. A well-done shooter, but nothing more. If you are a fan it’s worth picking up the sequel just to see where everything has led up to. But if you’re new to the franchise, forget Project Origin, and pick up the original F.E.A.R.You’ll have a much creepier, much more enjoyable experience.

Saturday, February 28, 2009

Video Games: Flower


Beautiful. Breathtaking. Mesmerizing.

If I could get away with writing those three words for this review I would. "Flower" is a game that is not done justice by words. It is a great game wrapped in visual poetry. The premise is simple; you are a petal and it is your task to awaken the sleeping flowers on the fields of the world. By doing this you bring color and life back to nature. By the end of each level you are a hurricane of flower petals filling the sky. It is a game of colors and music that envelopes the player rather than leading them.

To be clear this is a game in every sense. It has objectives to achieve, enemies to defeat, and levels to traverse. You steer your petal by tilting the SIX AXIS controller and control the wind by pushing any button.

There is even a plot twist that hits around the 4th level that really throws the game for a loop. And in fact I found this twist to be one of the more unsettling things I've played in a game in a long time. I won't give it away exactly but it becomes a nature under attack story and when you attack back its exhilarating .

"Flower" is a short game. It took me only about 3 hours to complete but I enjoyed all 3 of those hours immensely. And at 10 bucks its a good deal in tough financial times. If you own a PS3 it is a must have title. If only to get away from shooting things for a few hours. I applaud ThatGameCompany for their achievement and their ambition to make different games in a world filled with copies and sequels.

Flower is available for download on the Playstaion Store.